🎮 EZBWL MENU
🎮 EZBWL: ROADMAP
A browser-based post-apocalyptic survival and base-building game.
🧱 MVP
🔜 Full mvp release with core systems.
🔜 60 grid base with 40 room types all with functioning furniture.
🔜 60 grid world with varied and functional location. Gated grid progression.
🔜 Grav Engine complete cycle.
🔜 Finish systems templates.
🔜 Ui polish including art passes.
🔜 Tweak and balance tables and operational constants.
🧱 SURVIVOR UPDATE
🔜 Survivor system release with core systems.
🔜 Survivor bonuses and penalties for installation.
🔜 Survivor training rooms and furniture.
🔜 Survivor management ui.
🔜 Fuller survivor generation.
🔜 Additional behaviour and logic.
🔜 Tweak and balance tables and operational constants.
🧱 CHARACTER SKILLS UPDATE
🔜 Character system release with core systems.
🔜 RPG character attributes.
🔜 Character xp and skills system.
🔜 Buy skills with level points.
🔜 Skills include Battle Master, start first all combat.
🔜 Character management ui.
🔜 Additional behaviour and logic.
🔜 Tweak and balance tables and operational constants.
🌌 EZBWLS SPACE LAYER
✅ 2D space grid for rooms and zones
✅ Spatial collision for objects and units
🟡 Multi-level room stacking (Z-axis support)
🔜 Adjacent base mapping + neighbor awareness
🔜 External zones (surface, tunnel networks)
🧱 FLOOR UPDATE (EZBWLS)
✅ Basic floor structure per room
✅ Floor-layer item placement (furniture, utilities)
🟡 Inter-room traversal (hallways, stairs)
🟡 Floor condition + wear/damage tracking
🔜 Dynamic floor editing (dig/build)
🧱 COMBAT UPDATE
🔜 Combat system release with core systems.
🔜 Team member sequencing.
🔜 Target selection.
🔜 Trinkets and consumeables.
🔜 Additional behaviour and logic.
🔜 Tweak and balance tables and operational constants.
🧱 SETTLER UPDATE
🔜 Settler system release with core systems.
🔜 Manageble world locations.
🔜 Structure expansion and management.
🔜 Crafting chains.
🔜 Additional behaviour and logic.
🔜 Tweak and balance tables and operational constants.
🌌 EZBWL DEV
✅ Broke room on attrition or event.
✅ Repair room to manipulate broke timers.
✅ Individual buttons for deficit bar.
✅ Sell all from trade box.
✅ Broke room mechanics and notification.
✅ Recycling of items for trade and crafting.
✅ Reset Timer tokens.
✅ Squad based combat sequence.
🧱 EZBWL DEV
🔜 System release with core systems.
🔜 Additional rooms and furniture.
🔜 200 grids base.
🔜 200 grids world.
🔜 200 grids location.
🔜 Additional behaviour and logic.
🔜 Tweak and balance tables and operational constants.